What's important though is that attack buffs will have a greater impact on a fixed dice build then DW build. So first I want to look at if you have Fixed dice what is the approximate DW attack you need to attain to have an equal average damage using the same skill. UPDATE: As I was researching and writing this post, this reddit post helped give more specific numbers for comparison: At what point would it be better to not use FD, how much attack would it take to beat out FD's avg? I suppose this brings me to my main question about FD.ġ. The problem is that it's a 120% modifier of a very low base attack, and only hitting once. The biggest con to FD is that it has an Att stat of ONE. Just because it's going off 120% of your base damage, that wouldn't mean it's automatically better than all other options. Of course, the range for FD goes much higher than 120%, but let's say for instance you do get a low roll, perhaps that minimum 120% that keeps coming up. Ciri's post earlier summed up FV very well I think, although I still have some questions just about specifics.Īnyways, I think your logic could be at some fault anyways. Gurl, I understand the basic premise of FD lol I'm not saying that FD wouldn't be best for FV I was just stating my annoyance with dealing with such large dmg variance. To me, I would plan on 120% and higher rolls are just nice. Once the range is chosen, the damage is once again multiplied by a random whole % that is picked between 85% and 100%." An example of an atypical weapon is Fixed Dice which has a range that averages well above 100%. Typical weapons share the same range that is common to nearly all weapons of the same type as shown in the table to the right and which always averages to 100%. "Once you get a base damage, a random whole % is picked within a range based on their weapon type. You're min is higher damage than what other weapons could even max (axe is 130%). That's the point Great sword has a damage variance of 85%-115%. Already dealing with enough RNG in this game lol I bet the numbers on a high proc with Full Charge Stomp would be huge, but part of me still gets wigged out on the possible variance. I mean, I do understand how Fixed Dice would work.
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